The use of the phrase 'in-engine' is a catch-all term that can mean just about anything, but based on established precedents, it indicates that we're looking at something closer to the real game than a CG teaser and in turn, it also suggests that we're getting a first look at what Unreal Engine 4 may be capable of delivering on the next wave of consoles. Assuming this is much more than the standard CG trailer or the discredited notion of the 'target render', what does the reveal tell us about Microsoft's vision for the next generation of console gaming? It looks great, but can the advances actually be quantified and qualified in any way? However, confusion surrounds the nature of the content, which has been described as running in real-time and also as in-engine - two terms that are not exactly compatible with one another. We've seen snippets of Halo Infinite over the last couple of years, but the recent reveal of Senua's Saga: Hellblade 2 was explicitly trailed as our first taste of what the next generation in console hardware will deliver from a visual perspective.
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